1. 02 Oct, 2020 1 commit
  2. 30 Sep, 2020 6 commits
  3. 24 Feb, 2020 1 commit
  4. 14 Feb, 2020 1 commit
    • Célestin Marot's avatar
      multiple small modifs: · 16a3405c
      Célestin Marot authored
       - specify each individual particles shaders, except fullscreen_vert, to CMake.
       - the shaders file name does not need to correspond to the header file anymore.
       - the internal_format of the framebuffer is changed to GL_RGBA32F
         => we can't render unnormalized values and treat them in postpro
      16a3405c
  5. 13 Feb, 2020 4 commits
  6. 12 Feb, 2020 1 commit
  7. 11 Feb, 2020 9 commits
  8. 10 Feb, 2020 9 commits
  9. 07 Feb, 2020 1 commit
    • Célestin Marot's avatar
      Added a type particles_t · 872bb5c2
      Célestin Marot authored
      Points only send coordonates to the GPU.
      Particles also send 6 other float, 2 for the speed of the particle, and 4 others (could be a color for example)
      Particles are first drawn into a framebuffer, then we have a fullscreen postprocessing shader !
      So it is now possible to use a lot of effects !!
      872bb5c2
  10. 05 Feb, 2020 1 commit
  11. 31 Jan, 2020 6 commits