CMakeLists.txt 5.32 KB
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# Copyright: (C)
# Authors: Timothee Habra
# CopyPolicy: Released under the terms of the LGPLv2.1 or later, see LGPL.TXT

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cmake_minimum_required(VERSION 2.8.7)
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project(MBsysC_realtime)

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# project configuration
set( CMAKE_C_FLAGS_RELEASE   "-O3" )
set( CMAKE_CXX_FLAGS_RELEASE "-O3" )

# release of debug
release_debug()

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# list source files to compile
init_src()
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increment_src( ${PROJECT_SOURCE_DIR}/realtime )
increment_src( ${PROJECT_SOURCE_DIR}/void )
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set(SOURCE_FILES ${SOURCE_FILES} "${PROJECT_SOURCE_DIR}/mbs_project_realtime_fct_ptr.c")
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# Get SDL lib and add plot functions to src
if (FLAG_PLOT)

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    # Find SDL
    sdl_lib(mbs_realtime)
    set(SDL2_LIBRARIES ${SDL2_LIBRARIES} PARENT_SCOPE)
    set(SDL2TTF_LIBRARIES ${SDL2TTF_LIBRARIES} PARENT_SCOPE)
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    increment_src( ${PROJECT_SOURCE_DIR}/sdl )
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    # configure a header file to pass some of the CMake settings to the source code
    set(SDL_FILES ${CMAKE_CURRENT_SOURCE_DIR}/sdl/SDL_files)
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    configure_file (
        "./sdl/conf/cmake_sdl_config.h.in"
        "${PROJECT_BINARY_DIR}/conf/cmake_sdl_config.h"
    )
    include_directories ("${PROJECT_BINARY_DIR}/conf")
endif ()
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# 3D visualisation
if(FLAG_VISU)
    include_directories("./visu_past")
    increment_src( ${PROJECT_SOURCE_DIR}/visu_past )
endif ()

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# Get java lib and add java functions to src
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if (FLAG_JAVA)
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    # find java and java 3d
    java_lib(mbs_realtime)
    set(JNI_LIBRARIES ${JNI_LIBRARIES} PARENT_SCOPE)
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    set(J3D_PATH ${J3D_PATH} PARENT_SCOPE)
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    include_directories("./java")
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    increment_src( ${PROJECT_SOURCE_DIR}/java )
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    if (APPLE)
        set(JAR_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../mbsyspad_mac_os/MBsysPad.jar)
    else ( )
        set(JAR_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../mbsyspad/MBsysPad.jar)
    endif ( )
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    configure_file (
        "./java/conf/cmake_java_config.h.in"
        "${PROJECT_BINARY_DIR}/conf/cmake_java_config.h"
    )
    include_directories ("${PROJECT_BINARY_DIR}/conf")
endif ()
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# Get OpenGL lib
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if (FLAG_REAL_TIME AND FLAG_OPEN_GL)
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    # Threads
    if (UNIX)
        p_threads_lib(mbs_realtime)
        set(CMAKE_THREAD_LIBS_INIT ${CMAKE_THREAD_LIBS_INIT} PARENT_SCOPE)
    endif()

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    # find Libxml2
    xml_lib(mbs_realtime)
    include_directories(${LIBXML2_INCLUDE_DIR})

    # find OpenGL
    open_gl_lib(mbs_realtime)
    set(OPEN_GL_INCLUDE_PATH ${OPEN_GL_INCLUDE_PATH} PARENT_SCOPE)
    set(OPEN_GL_LIBS ${OPEN_GL_LIBS} PARENT_SCOPE)

    include_directories("./open_gl")
    include_directories("./open_gl/anim_read")
    include_directories("./open_gl/components")
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    include_directories("./open_gl/interface")
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    include_directories("./open_gl/lights")
    include_directories("./open_gl/lights/specific")
    include_directories("./open_gl/loader")
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    include_directories("./open_gl/loader/vrml")
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    include_directories("./open_gl/loader/obj")
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    include_directories("./open_gl/mbs_read")
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    include_directories("./open_gl/shaders")
    include_directories("./open_gl/shapes")
    include_directories("./open_gl/shapes/specific")
    include_directories("./open_gl/viewpoint")
    include_directories("./open_gl/viewpoint/specific")
    include_directories("./open_gl/world")
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    include_directories("./open_gl/renderer")
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    include_directories("./open_gl/renderer/default")
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    include_directories("./open_gl/renderer/ogl")
    include_directories("./open_gl/specific_include")
    include_directories("./open_gl/window")
    include_directories("./open_gl/window/glfw")
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    increment_src( ${PROJECT_SOURCE_DIR}/open_gl )

    set(OPEN_GL_FILES_PATH ${CMAKE_CURRENT_SOURCE_DIR}/open_gl/)

    configure_file (
        "./open_gl/conf/cmake_open_gl_config.h.in"
        "${PROJECT_BINARY_DIR}/conf/cmake_open_gl_config.h"
    )
    include_directories ("${PROJECT_BINARY_DIR}/conf")
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endif ()

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# list include directories (to find headers)
init_include()
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set(INCLUDE_DIR ${INCLUDE_DIR} ${PROJECT_SOURCE_DIR}/realtime PARENT_SCOPE)
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set(LIB_MBSYSC_REALTIME MBsysC_realtime)
set(LIB_MBSYSC_REALTIME ${LIB_MBSYSC_REALTIME} PARENT_SCOPE)
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if(FLAG_SHARED_LIB)
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	add_library(${LIB_MBSYSC_REALTIME} SHARED ${SOURCE_FILES} ${INCLUDE_DIR})
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else()
	add_library(${LIB_MBSYSC_REALTIME} STATIC ${SOURCE_FILES} ${INCLUDE_DIR})
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endif()

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# Windows M_PI definition
if (WIN32)
    add_definitions( -D_USE_MATH_DEFINES)
endif (WIN32)

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target_link_libraries (${LIB_MBSYSC_REALTIME} ${LIB_MBSYSC_UTILITIES}) 
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# SDL external library: linkage
if (FLAG_PLOT)
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    target_link_libraries (${LIB_MBSYSC_REALTIME} ${SDL2_LIBRARIES} ${SDL2TTF_LIBRARIES})
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endif ( )

# Java external library: linkage
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if (FLAG_JAVA)
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    target_link_libraries (${LIB_MBSYSC_REALTIME} ${JNI_LIBRARIES})
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endif ( )

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# OpenGl external library: linkage
if (FLAG_OPEN_GL)
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    target_link_libraries (${LIB_MBSYSC_REALTIME} ${OPEN_GL_LIBS} ${LIBXML2_LIBRARIES})
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    if (UNIX)
        target_link_libraries (${LIB_MBSYSC_REALTIME} ${CMAKE_THREAD_LIBS_INIT})
    endif ( )
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endif ( )

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set(LIB_MBSYSC_REALTIME_PATH ${CMAKE_CURRENT_BINARY_DIR} PARENT_SCOPE)

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# include directories
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include_directories("./")
include_directories("./sdl" "./sdl/auto_plot")
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include_directories("./realtime")
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include_directories("../mbs_struct")
include_directories("../mbs_utilities")
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# separate executable for Windows Open GL
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if (FLAG_OPEN_GL)
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    set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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    add_subdirectory ( open_gl/process/  ${CMAKE_CURRENT_BINARY_DIR}/open_gl/process/ )
endif ()